Online Polling
PRE
STUDY PHASE
Literature
Survey
About the User
STUDY PHASE
Initial
Problem- The initial Problem
statement was to develop an online portal for casting polls for the college
going youth of India.
Defining the
User
I have defined my user to be the college going youth. People from the age of
18 to 25.
•I have chosen this
age group for the reason that-
-firstly I belong to this age group and will be easily able to relate to people
of this age group.
-Also I can easily find people from this age group around me.
-This is the future of the country. If we can make people belonging to this age group aware then this will be very helpful for the future of India. Because these people will only become the future of India.
-Also I can easily find people from this age group around me.
-This is the future of the country. If we can make people belonging to this age group aware then this will be very helpful for the future of India. Because these people will only become the future of India.
Issues
Involved
•Youth in India is
turning more and more to the usage of internet and mobile phones.
•Today many people are
carrying mobile phones with them and get access to inernet.
•Internet has become
much more important. People go to facebook more often then they read the newspaper.
•Newspaper is one of
the important source of information and one can easily get the information of
the election that are going to take place, the candidates from different
parties in it.
•How the candidate’s
history has been, his educational career etc.
•One should keep all
these points in mind before going to cast his vote.
•Also the youth is
ready to do more work at home rather than going and standing in queues.
•Everyone tries to do
each and every job online.
•So there is no better
way to increase the voter turnout, than to turn to internet for voting.
Context:
•Cheaper
rate of mobile phones has given people easy access to the technology
•Cheaper
plans of internet has allowed people to use mobiles with internet.
•Less
staff and machines causes more rush of people outside the polling booth
•Also
if we have to increase the democracy effect from the people, we have to search
for ways by which more and more voter turnout can be achieved.
Technological Variables
To make this model successful following Technologies are
required-
•Smart
phones- smart phones can
run various apps.
•Internet- Since everything is
going online, Internet access is required.
•To verify that
whether you are the same person, the website will send a SMS containing a
unique code. The user needs to enter this code to get complete access
•Also as with the
aadhar card, govt has the fingerprints and the retina scan of almost everyone,
that can be used on a later stage to verify the identity
•Finger print
verification can be done at later stages using some finger
print app, which verify your
finger print and identity.
Extraneous
Factors
This means the external factors that can influence
•Forced
Voting- Like we have booth
capturing nowadays, a similar thing can occur with this. People from certain
party can ask to do forced voting online. But the reach will be very small,
because the party has to go door to
collect vote.
•Internet
Hacking- There are chances
that hackers may try to crack into the online poll data and try to tamper it.
•Virus-
There are chances that someone may try to
crash the whole system by putting a virus.
Family Influence- When a person will be casting vote from the home there
are more chances that the people get influenced by family members, friends and
relatives.
About the User
People and demographics
•1,210m people
(estimate 2009)
•Urban population: 29%
•Age structure
0-14 years: 31.1%
15-64 years: 63.6%
65 years and over: 5.3%
0-14 years: 31.1%
15-64 years: 63.6%
65 years and over: 5.3%
•Literacy 61% age 15
and over can read and write Male73.4% / female 47.8%
According to the Census of 2011,
•Population of India:
1,210 m
•People from the age
of 18- 25 years: 18,79,53,077
•%age= 15.526 % of
total
•Of these 15.526% also
all of them may mot be going to the college
•A recent article
showed that 62% of college going youth have used internet once in their
lifetime.
•Gender:
Here both boys and
girls are included
•Class: Since voting is
equal for all, we consider both the urban and rural class equally. But our main
focus will be on people belonging to urban area.
•Literacy: As most of them are
college going students, their literacy is considered of good level
Design Ratio
Design Ratio = Aesthetic Aspects : Physical feature : Assembly Aspect
Design Ratio = 8: 5: 2
STUDY PHASE
Questionnaire
Based on this data a questionnaire was made and
interview was done with 10 B.Tech Students
User
Need Analysis
After conducting the user research, all the results were
assimilated together, to get the real need of
the user. And what the user really desires.
Observations-
•People like to do
work at home, which can be done online easily
•People do not like
standing in queues. Except some who said they do there entertainment
•yes people like
finding new address and exploring new destinations. But also it sometimes
becomes quite difficult for them.
•In general, people
like standing in public. Some said so because they enjoy people moving from one
place to other.
• Elections matter lot for people, because they
can choose their representative.
•Also people respect
their vote and know its value.
•Most people said,
they do not know about contestants of an election
•Many people did not
know their constituency name of hometown.
•Many people did not
know about their current MP and MLA from there constituency.
•People spend about 3
hours online everyday
• People do trust the
content(info) that they find online, and hence recognize it
•People have a fear their systems are not very secure and
can get hacked or infected by virus.
• People like to cast
vote online, said that is the site is of government, it can be considered safe.
Redefining
the Problem
Designing an interface for implementation of online
Polling among College Youth for better and more Democracy.
Technical
Specifications
According to classical art composition theory, the
corners and middle of a plane attract
early attention from viewers.
In compositional practice, the “rule of thirds” places
centers of interest within a grid that divides both dimensions in thirds.
DESIGN PHASE
Content Inventory
According to the need of people following content
inventory has been made
Wireframes